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Dnd blight mage
Dnd blight mage




dnd blight mage

Lantan: This technologically advanced island-nation was home to human and gnomish worshipers of Gond.Evermeet: The island homeland for most of the elves of Faerûn following the great retreat.It encompassed both the majority of the Sword Coast and the Lands of Intrigue, as well as: This region included the nations south of Waterdeep and north of the Shining Sea that bordered along the Sea of Swords. Vaasa: A dreary, frozen tundra sparse in population but rich in natural resources.Thesk - Located around the Golden Way, this land of farmers and merchants served as the portal to Kara-Tur.Rashemen - A frigid, rugged realm known for its berserker clans and powerful sorceress witches.Narfell - This expansive, frigid plains land was home to several nomadic tribes.The Hordelands - The vast, barren homelands of the nomadic Tuigan horde.

dnd blight mage

Impiltur: A friendly, peaceful merchant nation.The Great Dale: An insulated land of mostly human farmers, woodsman and druids.Damara: A tolerant, inviting land that was often at odds with its neighbor Vaasa over the mineral trade.It was bordered on the west by the mountain-hemmed land of Vaasa and stretched east to the vast steppes of the Hordelands. This remote area began in the cold, forbidding lands along the great ice sheets and continued south toward the northeastern shores of the Sea of Fallen Stars, collectively known as the Cold Lands. Sword Coast North: This dangerous coastal area comprised several great cities, including the metropolis of Waterdeep and the city of Neverwinter.Silver Marches: A confederation of humans, dwarves, and elves, with the city of Silverymoon at its heart.Savage Frontier: The rugged frontier of the north that attracted farmsteaders and others that chose to live off the land.Frozenfar: The frigid north that contained the Ten Towns of Icewind Dale, the Spine of the World and the Sea of Moving Ice.High Forest: A traditional home of the elves.It was a mostly untamed region that lay between the large Anauroch desert in the east and the expansive Sea of Swords in the west, north of the High Moor. The continent included the following geographic and political regions:Ī region of wilderness, difficult winter weather, orc hordes, and barbarian tribes, this region was generally referred to as "The North", which also contained most of the " Sword Coast North". South of the continent, separated by the Great Sea, was the sub-tropical land of Zakhara. To the east, Faerûn was bordered by a vast region of steppes from Kara-Tur, and in the north were massive glaciers ( Pelvuria and Reghed) and tundra. Next in significance was the Shaar, a broad region of grasslands in the south that, together with the Lake of Steam, separated the area around the inland sea from the coastal nations at the southern edge of the continent. This was an irregular inland sea that kept the interior lands fertile, connected the west and east regions of Faerûn and served as a major trade route for many of the bordering nations. Besides the exterior coastline to the west and south, the most dominant feature on the continent was the Sea of Fallen Stars. The continent included terrain that was as varied as any other.






Dnd blight mage